Brutal Nature

Currently, you can download a free to play alpha of Brutal Nature. New versions are released every 2 to 4 weeks with new features and content so check back often. For currently supported features check out our information page!


Pre-order Brutal Nature today for only $20 $10! that is 50% off the release price so get it now before it is too late!


The developer is working full time on this game. pre-orders will be used to buy art assets and fund development.


System Requirements: 

  • Video: DirectX 10 capable video card with 512MB Video RAM
  • Operating System Supported: Windows Vista, Windows 7, Windows 8
  • RAM: 1GB or greater
  • 400MB disk space

Current Version: 0.58

Download Brutal Nature:

downloadInstaller (205MB)


Zip Archive (243MB)


How to play


How to host


Change Log

Released: 0.58

2015 September 10th, Brutal Nature 0.58 is now released:


  • Fixed all known bugs
  • Added description to all Cases and Case Dies.
  • Added chunk cache system.
  • Added 'take all' button to amount dialog menus.
  • Added distance limit to cube editing mode.
  • Added larger fonts to better support 4k resolution.
  • Added helpful error message when trying to place material with none selected.
  • Added shift click edit mode for cube mode.
  • Added GetConfigInt/Bool/Float to gScript so scripts can now read the server.cfg file.
  • Added translation system. You now should be able to install/remove mods, items, etc without corrupting saves.    
  • Changed voxels to be 2x size of previous versions.
  • Changed voxel preview box to be slightly bigger so it does not flicker when on top of cube mode.
  • Changed how voxels are meshed to help prevent some voxels turning into a super thin line that is near impossible to see.
  • Changed Handles to be easier to cast in bulk and require 20% as much heat to cast and forge.
  • Changed movement code. Climbing stairs now works much better.
  • Changed voxel branch processing to spread out over multiple frames. Branch processing is abandoned after CPU time exceeds 10mS for the frame and continued on the next frame.
  • Changed Money to be an item, so it can be dropped, put into chests and traded between players.
  • Optimized chunk loading.
  • Optimized chunk upload to the video card.
  • Improved the descriptions for some items.
  • Increased Material recovered per voxel by 100%
  • Increased Endurance to mine voxels by 100%
  • Increased amount of dirt and sand to make mud bricks.
  • Increased frequency of Hematite deposites.
  • Crafting recipes you can make any of now show up as orange.
  • Reduced Wood Planks and Stone Brick terrain materials to mining level 2
  • Sperrylite and Chalcopyrite moved to forest biome. Pyrite moved to beach biome.
  • Fixed C and Shift+C to work for cubes.
  • Fixed bug where some terrain vertices where not being used for collision.
  • Fixed cubes not casting shadows.
  • Fixed lighting to work again after voxel rescale.
  • Fixed underground NPC spawning to work with the new voxel world.
  • Fixed bugs relating to mining with the new voxel world.
  • Fixed buttons being 16 pixels too wide on the right side.
  • Fixed bug where a low viewing distance could cause all objects to not render.
  • Fixed bug when replacing a larger cube with a smaller one.
  • Fixed bug where hInstance was not being passed to window code.
  • Fixed button hit zone.
  • Fixed containers holding small quantities that appeared as 0.
  • Fixed bug relating to quest audio being removed from audio validation list by quest end when it should have just been callbacks being cleared.
  • Fixed bug when editing cubes on render chunk boarders.
  • Fixed tutorial weapon select stage to respond to number hotkeys as well as mouse wheel.


Released: 0.57

2015 July 5th, Brutal Nature 0.57 is now released:


  • Fixed all known bugs
  • Added a new Cube based building system, supporting cubes down to 1.5" in size.    
  • Added Bullet Physics as the physics engine in Brutal Nature.
  • Added new man made material textures: Concrete, Wood Planks and Bricks.
  • Added error message when PC's do not meet min VRAM requirements.
  • Fixed bug where server would refuse to start due to uninitialized variable.
  • Fixed Grapple having low torque at lower FPS.


Released: 0.56

2015 April 20th, Brutal Nature 0.56 is now released:


  • Fixed all known bugs
  • Added quest skip functionality.
  • Added glass requirement to scoped rifles.
  • Added plant fiber to bed recipe.
  • Added mining level to material info.
  • Added Composite bow.
  • Adding a help menu for NPCs.
  • Added requirement for Copper Wire when placing wiring in wire mode. Default is 1 copper wire per 10 feet.
  • Changed item notifications to display a total count in inventory for received items.
  • Changed default recipe time to 1 minute.
  • Changed 5 minute recipes to 3 minutes.
  • Changed how quest callback functions work to make them easier to use.
  • Extended script function Player::GetInventoryQuanity to handle weapons and armor.
  • Improved Server GUI. Server menu is now responsive during map generation and displays map generation progress.
  • Recorded new audio for Basic Tools quest.
  • Recorded new audio for Basic Crafting quest.
  • Removed None Case die.
  • Fixed periodic callbacks not being cleared on quest finish/skip.
  • Fixed bug where game would say you died from starvation when you died from eating bad food.
  • Fixed game not running with unicode characters in path.
  • Fixed quest callbacks to be cleaned up when a quest finishes.


Released: 0.55

2015 March 22th, Brutal Nature 0.55 is now released:


  • Fixed all known bugs
  • Added binoculars.
  • Added new avatar: Michael.
  • Added more feedback messages to wiring mode.
  • Added per NPC death/hurt sound effect settings.
  • Added unique sound for chat vs other console messages.
  • Added viewing range reduction when low video ram is detected and flushing chunks past the viewing range does not free sufficient memory.
  • Added viewing range reduction when x32 build is running low on memory.
  • Added 'Default Console Display Time' to Brutal Nature.cfg
  • Added 4 sulfuric acid to input for Gunpowder recipe.
  • Increased Console message default time to 20 seconds.
  • Increased damage multiplier of all ammo types.
  • Increased armor penetration of JSP, FMJ and AP ammo.
  • Increased Black Bear Piercing Armor by 100%
  • Increased Grizzly Bear Piercing Armor by 100%
  • Increased Grizzly Bear Blunt Armor by 100%
  • Increased Spider Piercing Armor by 150%
  • Increased wood used for cellulose recipe by 100%
  • Increased cellulose requirements for gunpowder by 100%
  • Improved logging code to detect writing failure and reopen the log file.
  • Rebalanced heat for Covellite recipes.
  • Changed Soda Glass recipe to Glass to be more consistent.
  • Changed Server to save map data immediately after a new map is generated.
  • Fixed crash bug when treasure chests where filled with invalid object.
  • Fixed bug in tabs menu control.
  • Fixed date in log to have January be the first month.
  • Fixed bug where being disconnected from announce server while in certain menus could cause the menu to not properly be removed.
  • Fixed bug with touchscreens where pressing the touchscreen in game could cause loss of performance.
  • Fixed bug where server could lock up while looking for a place to spawn a NPC right after a player joined.
  • Fixed potential issue with GetCursorPos on the x32 build.
  • Fixed bug where tunnel generation was not listening to settings.
  • Fixed typo in weapon types.
  • Fixed subtitles displaying all at once when multiple quest audio segments where queued.
  • Fixed rounding in amount selection boxes to match rest of game.
  • Fixed bug where items that required 1 of something might not be satisfied due to floating point error.
  • Fixed ctrl/shift click for materials in the barter and trade menus.
  • Fixed bug where server would attempt to generate maps when Map Import Scale was set to insane values that would lock up the server.
  • Fixed bug where players could bury other players.
  • Fixed bug where NPC's killed by script who had armor where not dying.
  • Fixed bug in wiring mode that could crash x64 client.


Released: 0.54

2015 February 26th, 0.54 is now released:

  • Fixed all known bugs
  • Added Smsher, the Brutal Nature model conversion program.
  • Added Rainforge to the Brutal Nature Installer. Rainforge is the GPU accelerated terrain heightmap fluid erosion generator for Brutal Nature.
  • Added Bows and arrows.
  • Added explosive arrows.
  • Added rope arrows.
  • Added Chome-Moly and Tool steel Sword.
  • Added Chome-Moly and Tool steel Knife.
  • Added armor to Black Bears, Grizzly bears and Spiders.
  • Added MRE's to treasure chests.
  • Added frame limiter setting to Brutal Nature.cfg for when the game is in the login menu to prevent excessive GPU usage.
  • Added better error reporting when client quits due to port already bound or mods fail to load.
  • Added additional info on metal shapes on how to make the parent metal.
  • Added server name to mouseover text for server icon.
  • Added exception to for German locales to not bind VK_OEM_3, Used for ~ on English keyboards but Ö (O with umlaut) on German keyboards.
  • Added NPC's armor stats mPiercingArmor and mBluntArmor.
  • Added mGoreHP, to determine when a dead NPC is turned into gore. Default level will be twice the previous gore level.
  • Changed size of fire brick recipe to 1.
  • Changed recipe capacity of small kiln to 20 and kiln to 100.
  • Changed color of Player built chests to a stylish blue color to differentiate them from spawned treasure chests.
  • Changed how grapple works. It now depends on the ammo subtype instead of the weapon. This was done to support rope arrows being fired from normal bows.
  • Changed how explosives work when the projectile impacts the target. Now explosives that impact the target directly always give 100% damage and result in piercing damage instead of blunt. The damage also gain any armor piercing and piercing damage multiplier bonuses of the projectile. This should make small high explosive projectiles much more effective and allow different types of explosive projectiles.
  • Changed color of advanced smelter, electric smelter and bessemer converter so you can tell them apart
  • Changed color of bonfires a darker color to distinguish them from camp fires.
  • Merged Camp Fire Light and Camp Fire functionality.
  • Renamed Edible mushroom to Mushroom
  • Removed melee weapons ability to damage materials with a mining level of 3 or higher.
  • Removed grapple pistol from starting equipment.
  • Increased underground spawns by 30%
  • Increased Covellite vein thickness by 20%
  • Increased Rock salt veins thickness by 50%
  • Increased price of Coke and Charcoal to 5.
  • Increased damage of knives slightly.
  • Increased prices of Chromium, Chromium Oxide, Sodium Chromate, Sodium Vanadate, Ammonium Vanadate, Vanadium Pentoxide, Ferrochromium, Vanadium by 100%.
  • Increased most pickaxes durability.
  • Increased Ammo box size by 20% to make finding them easier.
  • Increased size of bonfires.
  • Increased fuel capacity of basic smelter to 20.
  • Increased calcium oxide used in Mortar to 0.1
  • Increased calcium oxide used in Refractory Mortar to 0.1
  • Increased fuel capacity of small bonfire.
  • Increased number of fire bricks needed for most buildings.
  • Reduced chance of finding ammo/weapons in treasure chests to 20%
  • Reduced heat used for making copper wire to 0.5.
  • Reduced heat for electric motor to 0.5.
  • Reduced price of Flint to 0.5.
  • Reduced price of Plant Fiber to 0.5.
  • Reduced charcoal needed in Steel cementation recipe to 0.25
  • Reduced calcium carbonate used in blast furnace to make pig iron by 50%
  • Reduced kaolin needed by firebrick recipe by 90%.
  • Reduced heat needed by firebrick recipe by 90%.
  • Reduced Black Bears, Grizzly bears and spiders HP slightly.
  • Reduced pickaxe weight by 50%.
  • Reduced knife weight by 50%.
  • Reduced Cassiterite veins thickness by 30%.
  • Fixed bug where scoped weapons where using the wrong endurance to attack values.
  • Fixed bug where players ammo dropped on death could end up under ground.
  • Fixed bug where entering wiring mode was crashing the X64 build of the game client.
  • Fixed bug where users could see objects load before the terrain did.
  • Fixed strange movement behavior when using x64 build of client.
  • Fixed typo in error messages.
  • Fixed bug where smelters would run out of fuel shortly before they are done cooking.