Brutal Nature

Currently, you can download a free to play alpha of Brutal Nature. New versions are released every 2 to 4 weeks with new features and content so check back often. For currently supported features check out our information page!


Pre-order Brutal Nature today for only $20 $10! that is 50% off the release price so get it now before it is too late!


The developer is working full time on this game. pre-orders will be used to buy art assets and fund development.


System Requirements: 

  • Video: DirectX 10 capable video card with 512MB Video RAM
  • Operating System Supported: Windows Vista, Windows 7, Windows 8
  • RAM: 1GB or greater
  • 300MB disk space

Current Version: 0.50

Download Brutal Nature:

downloadInstaller (193MB)


Zip Archive (224MB)


How to play


How to host


Change Log

Released: 0.50

December 15th, 0.50 is now released:

  • Fixed all known bugs
  • Added two avatars.
  • Added avatar Selection menu.
  • Added run, idle and jumping animations for players.
  • Added a new scripting function (gMaterials.RecipeMakes) to check if a recipe makes a certain item.
  • Added new shader for displaying models in the GUI.
  • Optimized the vertex upload of terrain data, game play should be much smoother as the map loads now.     
  • Changed flashlight effect to not illuminate so much around the player when in use.
  • Changed script function that add weapons to support weapons with different conditions.
  • Changed Weapons spawned in crates to have lower condition to promote making your own weapons.
  • Changed Cassiterite to be darker so it would stand out more.
  • Changed model loader slightly to make reusing of animations easier.
  • Improved world download speeds.
  • Removed shortcut in basic tools quest that checked if you had a hammer since you can now get hammers from chests instead of crafting them.
  • Reduced health damage from eating uncooked boar meat and mushrooms.
  • Fixed NPC's, wiring, etc from being visible past terrain viewing range as the world downloads.
  • Fixed explosive weapons to use correct bounding box for animated NPC's and avatars.
  • Fixed bug in recipes using bronze shapes.
  • Fixed bug in recipes using 'Wood Ash'
  • Fixed bug where treasure chests with nothing in them could spawn.
  • Fixed bug relating to mouse not updating its center position if the user moved the window.
  • Fixed bug where NPC's could appear backwards at times.
  • Fixed bugs in the FBX animation export code.


Released: 0.49

November 16th, 0.49 is now released:


  • Fixed all known bugs
  • Added two new high quality animated models: a Boar and a Black Bear.
  • Added 100% more surface kaolin deposits.
  • Added tracking of crafting to stats menu.
  • Added tracking of melee/projectile deaths and decided how I want to add in additional stats.
  • Added armor info to the stats menu.
  • Added sound when attempting to fire weapon with no ammo.
  • Added Armor condition. Armor blocks less damage when below 50% condition.
  • Added Melee weapon damage reduction with condition below 33%.
  • Added chance of failure to fire to weapons under 33% condition. Added reduced muzzel velocity effect when projectile weapons are under 33% condition.
  • Added weapons to have additional projectile spread below 30% condition, with additional spread increasing linearly from 0 at 30% up to several times the base weapon spread at 0% condition.
  • Added saving/loading of gun condition on server.
  • Added zinc ore Smithsonite.
  • Added Cassiterite ore.
  • Added metal Tin and Zinc.
  • Added alloys Bronze and Brass.
  • Added Bronze armor, pickaxe, knife and sword.
  • Added bronze bars, plates, etc.
  • Added recipes to cast and forge bronze at the basic forge.
  • Added 15 character limit for user names.
  • Added weapon condition that degrades with use. Default is 0.1% degrade per shot, or 1000 shots per weapon.
  • Added Chrome-moly steel armor and Tool Steel armor.
  • Added hammers and saws to treasure chests.
  • Changed basic chemistry table to need wood instead of wood boards to reduce the difficulty to make it.
  • Changed melee weapons to work underwater.
  • Changed Projectiles to pass through water but with much increased drag, making projectile weapons ineffective past a few feet due to reduced damage.
  • Changed category of many materials like mortar, wood boards, casting sand, etc to 'Building Material'.
  • Changed category of Drill to 'Tools'.
  • Changed category of Quick Lime and Calcium Hydroxide to 'Chemical'.
  • Changed cartridges to need Brass to be made.
  • Changed ammo types to produce a different number of cartridges per case die and table batch depending on case caliber.
  • Changed the Saltpeter and Cerussite texture so that they stand out more.
  • Changed npc pathing to prevent NPC's from becoming so easily stuck in things.
  • Changed client to reads windows double click time setting and uses that for the GUI instead of 0.2 seconds.
  • Renamed Potash to Potassium Carbonate.
  • Renamed Quick Lime to Calcium Oxide.
  • Reduced health regeneration to 50%
  • Reduced food from berries.
  • Reduced amount of Sulfur dioxide produced by 'Sulfur Dioxide from Pyrite' by 50%.
  • Reduced size of pyrite veins by 50%.
  • Reduced Tools required to produce guns to 50%.
  • Reduced Tools consumed to produce guns to 60%.
  • Removed health restore from roast meat and berries.
  • Removed particle effect when mining water.
  • Increased oak tree size.
  • Increased the amount of thin kaolin veins near the surface.
  • Increased amount of pyrite needed in 'Sulfuric Acid from Pyrite' recipe by 100%.
  • Increased hammers needed to make higher end pickaxes.
  • Increased tools to make Higher end receivers and barrels.
  • Optimized the animation system
  • Fixed underground NPC's rising to the surface.
  • Fixed player model not loading the correct textures.
  • Fixed revolvers not needing a barrel or receiver to be made.
  • Fixed typos in 'Wrought Iron from Pig Iron' recipe.
  • Fixed bug where pressing escape with the quit confirm menu open would leave the GUI in an invalid state.
  • Fixed a bug where the server could run out of memory due to a ray vs voxel collision check going on forever.
  • Fixed bug when logging onto a server, NPC's killed before you logged on appeared as alive.
  • Fixed backward text on ammo box.


Released: 0.48

October 20th, 0.48 is now released:

  • Fixed all known bugs
  • Added GPU based skinning animation support to engine.
  • Importer now loads FBX files with animations.
  • Added new bear model with animations.
  • Added spiders animations.
  • Removed boar.
  • Fixed range of steel knife being displayed as 0 feet.
  • Fixed attack speed of melee weapons being displayed as 0 seconds.
  • Fixed NPC's sliding underground after death
  • Fixed NPC's getting stuck in the side of wall


Released: 0.47

September 19th, 0.47 is now released:

  • Fixed all known bugs
  • Added more tutorial quests.
  • Added new food: Fried mushrooms.
  • Added option in Brutal Nature.cfg to not use raw mouse input as it was causing problems with some touchscreen devices.
  • Switched to Raknet for networking.
  • Shortened tutorial intro.
  • Changed some high level ores to be much rarer, especially at the surface.
  • Change the client network stats menu.
  • Fixed NPC's not being able to see through water.
  • Fixed bug where weapon vs NPC collision was incorrect when the NPC was dead.
  • Fixed NPC's getting stuck under water.
  • Fixed bug causing underground NPC's to spawn at 0,0,0.


Released: 0.46

August 25th, 0.46 is now released:

  • Fixed all known bugs
  • Added new Spider NPC.
  • Added new pickaxes: Chrome-moly steel and Tool Steel. Changed pickaxe, knife and sword recipes to use metal bars.
  • Added history buffer for player packets so weapons fire could use the position of objects as it was when the weapon was fired with lag taken into account.
  • Added interpolation between user updates.
  • Added interpolation between NPC updates.
  • Added lag compensation to NPC packets.
  • Added option in cfg file for mouse cursor to restore to last known position or centered when you enter GUI mode.
  • Added underground NPC spawning.
  • Changed NPC's to follow the terrain better and will not climb up or walk through walls of 8 height or taller. They will also avoid very deep pits.
  • Changed tool recipes start at 1.0 produced per recipe for copper instead of 0.5.
  • Increased size of NPCs slightly.
  • Improved NPC update code, merging multiple NPC updates in a single frame into one packet and updating NPC's based on the distance to user.
  • Improved some material descriptions.
  • Reduced amount of tools consumed when making other tools by about 60%
  • Reduced silica glass requirement of graphite electrodes from 5 to 2.
  • Fixed category setting of several items.
  • Fixed bug where pressing F to open an interact menu with another menu open would cause the already open menu not to be unloaded correctly.
  • Fixed bug where logging on after the server had been running for exactly 10 seconds might cause the user to not be able to see NPCs.
  • Fixed Glove Liners to be under layer. Tracked down an exceptionally hard to reproduce bug.
  • Fixed bug where calcium hydroxide recipe was at wrong chemistry table level preventing glass from being made.
  • Fixed bug where material preview would show up in main help menu.
  • Fixed bug where screen capture software was not recording the mouse cursor.