Brutal Nature

Currently, you can download a free to play alpha of Brutal Nature. New versions are released every 2 to 4 weeks with new features and content so check back often. For currently supported features check out our information page!

 

Pre-order Brutal Nature today for only $20 $10! that is 50% off the release price so get it now before it is too late!

 

The developer is working full time on this game. pre-orders will be used to buy art assets and fund development.

 

System Requirements: 

  • Video: DirectX 10 capable video card with 512MB Video RAM
  • Operating System Supported: Windows Vista, Windows 7, Windows 8
  • RAM: 1GB or greater
  • 300MB disk space

Current Version: 0.48

Download Brutal Nature:

downloadInstaller (186MB)

 

Zip Archive (214MB)

 

How to play

 

How to host

 

Change Log

Released: 0.48

October 20th, 0.48 is now released:

  • Fixed all known bugs
  • Added GPU based skinning animation support to engine.
  • Importer now loads FBX files with animations.
  • Added new bear model with animations.
  • Added spiders animations.
  • Removed boar.
  • Fixed range of steel knife being displayed as 0 feet.
  • Fixed attack speed of melee weapons being displayed as 0 seconds.
  • Fixed NPC's sliding underground after death
  • Fixed NPC's getting stuck in the side of wall

 

Released: 0.47

September 19th, 0.47 is now released:

  • Fixed all known bugs
  • Added more tutorial quests.
  • Added new food: Fried mushrooms.
  • Added option in Brutal Nature.cfg to not use raw mouse input as it was causing problems with some touchscreen devices.
  • Switched to Raknet for networking.
  • Shortened tutorial intro.
  • Changed some high level ores to be much rarer, especially at the surface.
  • Change the client network stats menu.
  • Fixed NPC's not being able to see through water.
  • Fixed bug where weapon vs NPC collision was incorrect when the NPC was dead.
  • Fixed NPC's getting stuck under water.
  • Fixed bug causing underground NPC's to spawn at 0,0,0.

 

Released: 0.46

August 25th, 0.46 is now released:

  • Fixed all known bugs
  • Added new Spider NPC.
  • Added new pickaxes: Chrome-moly steel and Tool Steel. Changed pickaxe, knife and sword recipes to use metal bars.
  • Added history buffer for player packets so weapons fire could use the position of objects as it was when the weapon was fired with lag taken into account.
  • Added interpolation between user updates.
  • Added interpolation between NPC updates.
  • Added lag compensation to NPC packets.
  • Added option in cfg file for mouse cursor to restore to last known position or centered when you enter GUI mode.
  • Added underground NPC spawning.
  • Changed NPC's to follow the terrain better and will not climb up or walk through walls of 8 height or taller. They will also avoid very deep pits.
  • Changed tool recipes start at 1.0 produced per recipe for copper instead of 0.5.
  • Increased size of NPCs slightly.
  • Improved NPC update code, merging multiple NPC updates in a single frame into one packet and updating NPC's based on the distance to user.
  • Improved some material descriptions.
  • Reduced amount of tools consumed when making other tools by about 60%
  • Reduced silica glass requirement of graphite electrodes from 5 to 2.
  • Fixed category setting of several items.
  • Fixed bug where pressing F to open an interact menu with another menu open would cause the already open menu not to be unloaded correctly.
  • Fixed bug where logging on after the server had been running for exactly 10 seconds might cause the user to not be able to see NPCs.
  • Fixed Glove Liners to be under layer. Tracked down an exceptionally hard to reproduce bug.
  • Fixed bug where calcium hydroxide recipe was at wrong chemistry table level preventing glass from being made.
  • Fixed bug where material preview would show up in main help menu.
  • Fixed bug where screen capture software was not recording the mouse cursor.

 

Released: 0.45

July 31st, 0.45 is now released:

  • Fixed all known bugs
  • Added a new gunsmithing system.
  • Added a preview of what the material looks like on the help page for each material. Click materials names in a recipe to see it.
  • Added Vanadinite, a bright red vanadium ore used for making Vanadium. Vanadium is an important metal for steel alloys.
  • Added Pyrolusite, an ore of manganese for alloying steels.
  • Added Molybdenite, an ore of molybdenum for alloying steels.
  • Added Chromite, an ore of Chromium for alloying steels.
  • Added Aluminum refining recipe from Alumina.
  • Added some new coal byproduct recipes.
  • Added click sound when locking onto an edge to move in advanced edit mode.
  • Added scroll bar to 'Linked Text' GUI element. Changed advanced edit mode to respect grid. Lots of tweaking to the new recipes.
  • Added compression to some of the initialization data.
  • Added region density setting to server.cfg.
  • Added support for #include in scripts.
  • Added better error reporting for scripts.
  • Added some more material descriptions.
  • Added Pyrite to iron oxide recipes at bonfire/beehive.
  • Added Pyrite to sulfur acid description.
  • Changed making cases to uses up case dies, you can produce 100 cases from each case die.
  • Changed Case dies to be produced from steel.
  • Changed how the tree menu deals with multiple collapsed categories.
  • Changed grinding recipes to produce some sand as a byproduct.
  • Changed recipe names to be in a more standardized format.
  • Changed Enet to enable CRC32 checks.
  • Changed netcode to make use of Enet channels for lowered lag.
  • Changed cursor to hardware cursor to reduce mouse lag in the GUI.
  • Changed some scripts by splitting them up into more files.
  • Changed silica glass to take 10x as much power and use Graphite Electrodes.
  • Changed tutorial quest so that dropping a campfire now shortcuts the craft a campfire quest segment.
  • Changed Sperrylite so it can also be refined to raw platinum at the electric smelter.
  • Reduced weight of ceramic armor by 30%.
  • Reduced coal tar output of beehive oven to 20%. Reduced capacity of beehive ovens by 50%.
  • Reduced water and oleum used to turn oleum into sulfuric acid.
  • Increased region density.
  • Removed elemental Sodium and related recipes until it has better uses.
  • Removed Wolframite and tungsten until it has better uses.
  • Fixed bug when clicking category in inventory menu a recipe's info would appear.
  • Fixed bug that would sometimes cause you to get flung in a random direction at low FPS or when the game stutters.
  • Fixed bug where when players rejoined, players in their party would not see them on radar.
  • Fixed bug where packet loss value reported was incorrect.
  • Fixed bug where in dynamic edit mode, sometimes not all chunks were properly updated.
  • Fixed bug where when user is interacting with smelter and gets a request to trade, after accepting his window closes and trade fails.
  • Fixed bug where AddProduct was called by script with non existent item, user would get an item with no name.
  • Fixed bug where recipes were requiring 'required' materials in addition to 'input' materials when required materials where intended to count towards the input.
  • Fixed bug when changing from sphere to square editing mode, sometimes square editing mode did not work properly.

 

Released: 0.44

July 11th, 0.44 is now released:

 

  • Fixed all known bugs
  • Added new way to edit terrain: Create a cube then push/pull its faces, edges and vertices to edit on arbitrary angles.
  • Added many chemistry recipes.
  • Added high pressure chamber for making ammonia, and electrolytic cell for making sodium hydroxide, hydrogen, etc.
  • Added basic, advanced and electric chemistry table. Split the chemistry recipes up into tiers for the different tables.
  • Added terrain Chalcopyrite, a gold colored copper/iron sulfide ore.
  • Added terrain Sperrylite, a black and gold colored platinum ore found in Chalcophrite. Platinum is a very important catalyst for many chemical reactions.
  • Added terrain Pyrite: a gold colored iron sulfide ore, otherwise known as fools gold, it is vital to early production of sulfuric acid.
  • Added terrain Sal Ammoniac. A light brown crystal that is a source of ammonium chloride.
  • Added platinum refining recipes.
  • Added culling to far off wires.
  • Added crafting completion sound when doing inventory crafting.
  • Added sediment on ocean floor to obscure ores that are found there.
  • Added info when you select a fuel in the smelter menu.
  • Added server refresh button.
  • Added recipe power requirements to recipe info.
  • Added line wrap to recipe descriptions.
  • Added filter for server names.
  • Added brick oven object.
  • Added brick oven model.
  • Added kiln for cooking bricks. Added kiln model.
  • Added bloomery model for basic smelter.
  • Added glass shader and some basic transparency support for models in BN's engine.
  • Increased ammo recipe size by 500%.
  • Increased max power consumption of electric smelter to 20KW.
  • Increased power consumption of most electric smelter recipes by 500%.
  • Changed the brightness and contrast of Saltpeter to make it stand out more.
  • Changed camp fire light use fuel to run.
  • Changed MK108 firing sound to be much louder.
  • Changed sizes and position of elements in smelter menu slightly.
  • Changed 20KW generator to 50KW generator.
  • Changed sunlight to fade out to 0 at 300 feet below sea level.
  • Fixed bug where turning off wiring mode while placing a wire results in you being in wire placement mode when you enable it again.
  • Fixed bug where when placing a wire that joints another wire, it left you in the mode to place more segments even though you can't connect 3 wires together without a junction box.
  • Fixed being attacked by NPCs while game is still loading.
  • Fixed falling into the void when traveling into unloaded areas of the map.
  • Fixed minor bug with scroll bar on tree list menu.
  • Fixed recipes with long names overflowing the recipe menu for the smelter.
  • Fixed text scrolling off the side of window when you are typing a long chat message.
  • Fixed 'limit recipe quantity if smelter can't handle the power' function to prevent reducing integral recipes to fractions, hence consuming materials but not producing outputs.
  • Fixed bug where required items in a recipe where not being properly held by the smelter.
  • Fixed sorting order of building crafting categories to be sorted by tech level of building instead of alphabetically.
  • Fixed server tray icon not disappearing when server shuts down due to error.
  • Fixed bug where objects and players did not always respond properly to lighting.
  • Fixed bug where quest voice volume setting was not working without restarting the game.
  • Fixed bug that caused small patches of Cerussite ore to appear in the tunnels.
  • Fixed bug where the scroll bar was not tracking the keyboard selection properly in the tree list menu.
  • Fixed bug where MK108 could not be crafted because electric forge was limited to 5KW.
  • Fixed bug where belt fed weapons with no ammo remaining would crash the client.
  • Fixed bug with electric smelters not drawing the correct amount of power.