Nature is brutal, but can you survive the Brutal Nature of man?
Brutal Nature is a multiplayer 3d survival PC game where everything in the game can be crafted and destroyed. Life in Brutal Nature is about survival in the wilderness on an island by gathering resources for crafting, building structures, hunting and being hunted. For a list of currently supported features check out our information page.
The Landscape is a smooth voxel terrain that you can mine for resources, place to build free form structures, destroy with weapons and blow up with explosives! Build towers miles tall and mine far into the depths of the earth aided by a crafting system with over 900 recipes to make everything you need to survive and prosper.
Realism will be strived for but not allowed to stand in the way of fun. Game play will be tunable from highly realistic to arcade style fun by an easy to use modding system.
Inspired by Fallout, Terraria and Dwarf Fortress, We wish to bring you a game with complex depth and exciting combat in a modern age realistic world. We heavily support modding and have made the game exceptionally easy to mod. All vanilla content is essentially a mod that can be removed, edited or replaced.
Brutal Nature is free to play while in alpha but development is supported entirely by pre-orders, get your copy today for 50% off release price!
We have been Greenlit on Steam Greenlight! Thank you for your support!
Daily development blog:
650+ days without a missed day.
2015 July 28th
Fixed bug where a low viewing distance could cause all objects to not render.
2015 July 27th
Fixed bug when replacing a larger cube with a smaller one.
2015 July 26th
Fixed bug when editing cubes on render chunk boarders.
2015 July 25th
Changed how voxels are meshed to help prevent some voxels turning into a super thin line that is near impossible to see.
2015 July 24th
Made (voxel) preview box slightly bigger so it does not flicker when on top of cube mode.
2015 July 23rd
Finishing up work on the new edit mode.
2015 July 22nd
Still working on the new editing mode.
2015 July 21st
Still working on shift click edit mode for cube building mode.
2015 July 20th
Still working away on shift click edit mode..
2015 July 19th
Still working on shift click edit mode.
2015 July 18th
More work on porting shift click edit mode.
2015 July 17th
Started work on porting shift click edit mode to cube building mode.
2015 July 16th
Fixed bug relating to quest audio being removed from audio validation list by quest end when it should have just been callbacks being cleared.
2015 July 15th
Tracking down bug related to quest audio.
2015 July 14th
Did play testing.
2015 July 13th
Fixed containers holding small quantities that appeared as 0.
2015 July 12th
Worked on IndieDB release news for latest update.
2015 July 11th
Added helpful error message when trying to place material with none selected.
2015 July 10th
Added larger fonts to better support 4k resolution.
2015 July 9th
Fixed button hit zone.
2015 July 8th
Tutorial weapon select stage now responds to number hotkeys as well as mouse wheel.