Nature is brutal, but can you survive the Brutal Nature of man?
Brutal Nature is a free to play, multiplayer 3d survival PC game where everything in the game can be crafted and destroyed. Life in Brutal Nature is about survival in the wilderness on an island by gathering resources for crafting, building structures, hunting and being hunted. For a list of currently supported features check out our information page.
The Landscape is a smooth voxel terrain that you can mine for resources, place to build free form structures, destroy with weapons and blow up with explosives! Build towers miles tall and mine far into the depths of the earth aided by a crafting system with over 700 recipes to make everything you need to survive and prosper.
Realism will be strived for but not allowed to stand in the way of fun. Game play will be tunable from highly realistic to arcade style fun by an easy to use modding system.
Inspired by Fallout, Terraria and Dwarf Fortress, We wish to bring you a game with complex depth and exciting combat in a modern age realistic world. We heavily support modding and have made the game exceptionally easy to mod. All vanilla content is essentially a mod that can be removed, edited or replaced.
Brutal Nature is free to play while in alpha but development is supported entirely by pre-orders, get your copy today for 50% release price!
Vote for us on Steam Greenlight! Your support means everything to us!
Daily development blog:
400+ days without a missed day.
September 19th, 0.47 is now released:
- Fixed all known bugs
- Added more tutorial quests.
- Added new food: Fried mushrooms.
- Added option in Brutal Nature.cfg to not use raw mouse input as it was causing problems with some touchscreen devices.
- Switched to Raknet for networking.
- Shortened tutorial intro.
- Changed some high level ores to be much rarer, especially at the surface.
- Change the client network stats menu.
- Fixed NPC's not being able to see through water.
- Fixed bug where weapon vs NPC collision was incorrect when the NPC was dead.
- Fixed NPC's getting stuck under water.
- Fixed bug causing underground NPC's to spawn at 0,0,0.
2014 September 20th
Took screenshots for new release.
Fixed bug with help menu where material preview would show up at wrong time.
2014 September 19th
Packed up and released a new version of Brutal Nature!
2014 September 18th
Fixed bug that causes tab to not work properly in server selection screen.
Fixed bug when failing to connect to single player server it would attempt to reconnect to announce server.
2014 September 17th
Fixed NPC's getting stuck under water. NPC's can now see through water.
2014 September 16th
Play tested new quests.
Did some research into what format to use for importing animations into the game.
2014 September 15th
Recorded voice over for Basic Tools quest.
2014 September 14th
Finished up scripting for Basic Tools quest.
2014 September 13th
More work on new quests.
Fixed nasty crash bug in announce server caused by slight misuse of new networking library. Fixed bug causing underground NPC's to spawn at 0,0,0.
2014 September 12th
Did some more work on the net code. Started writing some additional quests.
2014 September 11th
Finished up the basic crafting quest.
2014 September 10th
Added option in Brutal Nature.cfg to not use raw mouse input as it was causing problems with some touchscreen devices.
2014 September 9th
More work on the basic crafting quest. recorded voice for all the segments and added a tutorial segment for C and Shift+C.
2014 September 8th
Started updating the Basic Crafting quest. Made Basic Crafting auto start after tutorial is finished.
2014 September 7th
Re-recorded a lot of the tutorial and did more work updating it for the changes that have been made in the game since it was written.
2014 September 6th
Shortened tutorial intro and swapped some stages around.
2014 September 5th
Added RakNet encryption to all networking connections. This should make the game harder to hack.
2014 September 4th
Finished cleaning up the protocol for client/server connections. Looking into adding encryption and NAT punch through.
2014 September 3rd
Cleaning up some of the clients net code now that I am free to make some changes to the underlying protocol without it effecting existing clients/servers.
2014 September 2nd
More work on converting the announce server to RakNet. Announce server now works well and server/client are connecting fine.
2014 September 1st
More work on converting the announce server to RakNet. Mostly done just hunting down any unexpected behavior.