Development blog
This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2015 August 14th
More work making the terrain voxels bigger.
2015 August 13th
Started work on increasing the terrain voxel size. This should improve performance and allow longer viewing ranges and larger worlds.
2015 August 12th
Added GetConfigInt/Bool/Float to gScript so scripts can now read the server.cfg file.
2015 August 11th
Finished up the translation system. You now should be able to install/remove mods, items, etc without corrupting saves.
2015 August 10th
Still working on the save format changes.
2015 August 9th
Still working on the translation system. A lot of changes are being made to the save game structure to support it.
2015 August 8th
Still working on the translation table.
2015 August 7th
More work on the translation table system.
2015 August 6th
Started up a Patreon page for those who would like to support Brutal Nature on a monthly basis! Check it out! https://www.patreon.com/Black_Moons
What is Patreon? its a service you can set up monthly payments of any amount you like to help support creation of things you love!
2015 August 5th
Still working on improving mod support.
2015 August 4th
Started working on a translation table system for loading saves when the mods have changed the order of items or materials.
2015 August 3rd
Finished tweaking the movement code. Climbing stairs now works much better.
2015 August 2nd
Got stair climbing working nicely but it caused other movement problems.
2015 August 1st
Still fiddling with the movement code. Trying to get walking up stairs to work better and it is proving problematic to do without causing other issues.
2015 July 31st
End of another great month! This month we finally saw release of the new cube building system! We also added bullet for the physics engine, added better edit functionality to cube mode and fixed a number of bugs.
Today, I am still working on movement code.
2015 July 30th
More work on movement code.
2015 July 29th
Started tweaking movement code again.
2015 July 28th
Fixed bug where a low viewing distance could cause all objects to not render.
2015 July 27th
Fixed bug when replacing a larger cube with a smaller one.
2015 July 26th
Fixed bug when editing cubes on render chunk boarders.