Development blog
This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2015 July 5th
Uploaded and released a new version of Brutal Nature!
Released: 0.57
2015 July 5th, Brutal Nature 0.57 is now released:
- Fixed all known bugs
- Added a new Cube based building system, supporting cubes down to 1.5" in size.
- Added Bullet Physics as the physics engine in Brutal Nature.
- Added new man made material textures: Concrete, Wood Planks and Bricks.
- Added error message when PC's do not meet min VRAM requirements.
- Fixed bug where server would refuse to start due to uninitialized variable.
- Fixed Grapple having low torque at lower FPS.
2015 July 4th
Added frustum and distance culling to cube system.
2015 July 3rd
Wiring edit mode now collides with cubes.
2015 July 2nd
Voxel edit mode now properly collides with cubes.
2015 July 1st
Fixed some more bugs in the cube system.
2015 June 30th
End of another great month! This month we have seen the new physics engine and cube system nearly completed!
Today I worked on bug finding and polishing the cube system in general.
2015 June 29th
Added error message when PC's do not meet min VRAM requirements.
2015 June 28th
NPC's no longer see through cubes.
2015 June 27th
Adding/removing cubes now apply object wake code to nearby objects so they fall if removing cubes from under them.
Added recipes for bricks/wood planks/cement.
2015 June 26th
Added error message when insufficient material to place.
Added error condition on client side for insufficient material to place.
NPC's now collide with cubes
2015 June 25th
Add cube meshing optimization to not display redundant faces.
2015 June 24th
Cube addition/removal packets now send to all connected clients.
2015 June 23rd
Grapple now connects to cubes.
2015 June 22nd
Optimized cube system for large cube counts.
2015 June 21st
Cleaned up some of the cube code.
Cubes now respond properly to lights.
2015 June 20th
Wall mounted objects now properly stick to the side of cubes.
2015 June 19th
Started work fixing object placement to work for wall mounted objects on cubes.
2015 June 18th
Basic Cube/World object collisions now working.
2015 June 17th
Still working on Cube system collisions.