Development blog
This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2015 June 16th
More work on the cube system collisions.
2015 June 15th
Started work on having world objects collide with the cube system.
2015 June 14th
Added new man made material textures: Concrete, Wood Planks and Bricks.
2015 June 13th
Fixed Grapple having low torque at lower FPS.
Movement should be fully FPS independent now.
2015 June 12th
Fixed bug where player movement was reversed when colliding with ceiling.
2015 June 11th
Finished up basic cube editing mode.
Brutal Nature now supports cubes down to 1.5" in size. Although that limit is arbitrary and could easily be increased or decreased in the future with no changes to performance.
2015 June 10th
Changed how the cube editor shows your editing area.
2015 June 9th
More work on supporting different sized cubes.
2015 June 8th
Started work on adding support for different sizes of cubes to the editor.
2015 June 7th
Fixed bugs in the Cube removal code.
2015 June 6th
Serialization/de-serialization of Cube Tree structure complete.
Client now receives all cubes on joining the server and server saves cube structure to disk and loads it.
2015 June 5th
Basic cube removal code complete.
2015 June 4th
Started work on cube removal code.
2015 June 3rd
My Birthday.
Today, I added Cube mode vertices to the physics engine, so that player/cube collision works.
2015 June 2nd
Fixed bug where jumping against a wall could cause you fly into the air.
2015 June 1st
More work tweaking movement.
2015 May 31st
End of another great month! No release this month but I have been working very hard at adding two new major features, a new building mode where you can actually place square, man made materials. And a new physics engine added to the game: Bullet physics.
Today, I re-added the backup voxel collision to help keep people from falling into the void as the world mesh is created.
2015 May 30th
Readded fall damage to Bullet Physics movement.
2015 May 29th
More work tweaking movement up hills. Steep hill climbing abilities reduced.
2015 May 28th
Jump height and player gravity now respond to server settings correctly.