Development blog
This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
Released: 0.49
November 16th, 0.49 is now released:
- Fixed all known bugs
- Added two new high quality animated models: a Boar and a Black Bear.
- Added 100% more surface kaolin deposits.
- Added tracking of crafting to stats menu.
- Added tracking of melee/projectile deaths and decided how I want to add in additional stats.
- Added armor info to the stats menu.
- Added sound when attempting to fire weapon with no ammo.
- Added Armor condition. Armor blocks less damage when below 50% condition.
- Added Melee weapon damage reduction with condition below 33%.
- Added chance of failure to fire to weapons under 33% condition. Added reduced muzzel velocity effect when projectile weapons are under 33% condition.
- Added weapons to have additional projectile spread below 30% condition, with additional spread increasing linearly from 0 at 30% up to several times the base weapon spread at 0% condition.
- Added saving/loading of gun condition on server.
- Added zinc ore Smithsonite.
- Added Cassiterite ore.
- Added metal Tin and Zinc.
- Added alloys Bronze and Brass.
- Added Bronze armor, pickaxe, knife and sword.
- Added bronze bars, plates, etc.
- Added recipes to cast and forge bronze at the basic forge.
- Added 15 character limit for user names.
- Added weapon condition that degrades with use. Default is 0.1% degrade per shot, or 1000 shots per weapon.
- Added Chrome-moly steel armor and Tool Steel armor.
- Added hammers and saws to treasure chests.
- Changed basic chemistry table to need wood instead of wood boards to reduce the difficulty to make it.
- Changed melee weapons to work underwater.
- Changed Projectiles to pass through water but with much increased drag, making projectile weapons ineffective past a few feet due to reduced damage.
- Changed category of many materials like mortar, wood boards, casting sand, etc to 'Building Material'.
- Changed category of Drill to 'Tools'.
- Changed category of Quick Lime and Calcium Hydroxide to 'Chemical'.
- Changed cartridges to need Brass to be made.
- Changed ammo types to produce a different number of cartridges per case die and table batch depending on case caliber.
- Changed the Saltpeter and Cerussite texture so that they stand out more.
- Changed npc pathing to prevent NPC's from becoming so easily stuck in things.
- Changed client to reads windows double click time setting and uses that for the GUI instead of 0.2 seconds.
- Renamed Potash to Potassium Carbonate.
- Renamed Quick Lime to Calcium Oxide.
- Reduced health regeneration to 50%
- Reduced food from berries.
- Reduced amount of Sulfur dioxide produced by 'Sulfur Dioxide from Pyrite' by 50%.
- Reduced size of pyrite veins by 50%.
- Reduced Tools required to produce guns to 50%.
- Reduced Tools consumed to produce guns to 60%.
- Removed health restore from roast meat and berries.
- Removed particle effect when mining water.
- Increased oak tree size.
- Increased the amount of thin kaolin veins near the surface.
- Increased amount of pyrite needed in 'Sulfuric Acid from Pyrite' recipe by 100%.
- Increased hammers needed to make higher end pickaxes.
- Increased tools to make Higher end receivers and barrels.
- Optimized the animation system
- Fixed underground NPC's rising to the surface.
- Fixed player model not loading the correct textures.
- Fixed revolvers not needing a barrel or receiver to be made.
- Fixed typos in 'Wrought Iron from Pig Iron' recipe.
- Fixed bug where pressing escape with the quit confirm menu open would leave the GUI in an invalid state.
- Fixed a bug where the server could run out of memory due to a ray vs voxel collision check going on forever.
- Fixed bug when logging onto a server, NPC's killed before you logged on appeared as alive.
- Fixed backward text on ammo box.
2014 November 15th
Did play testing and fixed a few more minor bugs before release.
2014 November 14th
Added more stat tracking. Fixed a few minor bugs.
2014 November 13th
Added tracking of crafting to stats menu.
Reduced health regeneration to 50%
2014 November 12th
More work on the new stats menu. Added tracking of melee/projectile deaths and decided how I want to add in additional stats.
2014 November 11th
More work on the stats menu. Added armor info to the stats menu.
2014 November 10th
More work on armor condition. Did some design work on a new stats page.
2014 November 9th
Added sound when attempting to fire weapon with no ammo.
Melee weapon damage now degrades with condition below 33%.
Armor now has condition. Armor blocks less damage when below 50% condition.
2014 November 8th
Tools required to produce guns reduced to 50%. Tools consumed to produce guns reduced to 60%.
Added chance of failure to fire to weapons under 33% condition. Added reduced muzzel velocity effect when projectile weapons are under 33% condition.
Added saving/loading of gun condition on server.
2014 November 7th
Weapons now have additional projectile spread below 30% condition, with additional spread increasing linearly from 0 at 30% up to several times the base weapon spread at 0% condition.
Tested out Mixamo Fuse 1.3, Seems very cool. tried making a few characters in it and I think it went rather well. Will likely replace player model with a Mixamo Fuse character in the near future.
2014 November 6th
Added weapon condition that degrades with use. Default is 0.1% degrade per shot, or 1000 shots per weapon.
Removed health restore from roast meat and berries. Reduced food from berries.
2014 November 5th
Made melee weapons work underwater.
Projectiles now pass through water but with much increased drag, making projectile weapons ineffective past a few feet due to reduced damage.
2014 November 4th
Made some changes that will hopefully help prevent NPC's from becoming so easily stuck in things.
2014 November 3rd
Spent the day thinking about how to adjust NPC behavior to better follow players without falling through the world or getting stuck as easily.
Removed particle effect when mining water.
2014 November 2nd
Fixed a bug where the server could run out of memory due to a ray vs voxel collision check going on forever.
Fixed bug when logging onto a server, NPC's killed before you logged on appeared as alive.
2014 November 1st
Today I decided to work on some of the item names and categories that have bugged me.
Renamed Potash to Potassium Carbonate. Renamed Quick Lime to Calcium Oxide. I believe by using the proper chemical names the nature behind the reactions becomes more apparent.
Changed the category of many materials like mortar, wood boards, casting sand, etc to 'Building Material'.
Changed category of Drill to 'Tools'.
Fixed backward text on ammo box, I forgot to invert the Y axis on model import with the new FBX importer.
2014 October 31st
End of another great month! This month animations where added and the NPC models where replaced. We have a new NPC, the Black bear. Smaller then a grizzly bear, it and the new boar model will make up much of the above ground enemies for the time being in the next version.
This month I also changed a number of textures to stand out more and added 2 new ores: Sphalerite and Cassiterite for Zinc and Tin respectively. Added alloys Bronze and Brass. I have been wanting to add these for awhile now as Bronze will give you more options in early game for tools and weapons. it will also allow trading between players. Brass allows more realistic production of ammo cases.
Today during play testing I ended up with several hundred Sulfur Dioxide after mining pyrite for iron. I decided that mining pyrite as a main source of iron was a little over powered due to the excessive amount of sulfur dioxide/sulfuric acid returned and reduced it:
- Increased amount of pyrite needed in 'Sulfuric Acid from Pyrite' recipe by 100%.
- Reduced amount of Sulfur dioxide produced by 'Sulfur Dioxide from Pyrite' by 50%.
- Reduced size of pyrite veins by 50%.
2014 October 30th
Looked into adding Sphalerite to the game, a zinc ore, but it was just another black crystal. I wanted something more interesting so I looked into other zinc ores. A rarer ore of zinc, Smithsonite comes in many amazingly bright colors in all sorts of interesting shapes, so I added Smithsonite in bright aqua blue.
Added Zinc and Brass. Brass being an alloy of Zinc and Copper.
Changed cartridges to need Brass to be made. Changed ammo types to produce a different number of cartridges per case die and table batch depending on case caliber.
2014 October 29th
Added Cassiterite ore. Added metal Tin and Bronze.
Added Bronze armor, pickaxe, knife and sword. Added bronze bars, plates, etc. Added recipes to cast and forge bronze at the basic forge.
Bronze is a metal between iron and steel in strength, with ease of casting and forging. Cassiterite is however somewhat rare while copper and iron ores are common.
2014 October 28th
Updated website logo. Added 15 character limit for user names.
Fixed bug where pressing escape with the quit confirm menu open would leave the GUI in an invalid state.
Redid the Saltpeter and Cerussite texture so that they stand out more.