Development blog
This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2015 January 12th
Second batch of preorder keys sent out today.
Added context text when cross-hairs are over camp fire lights.
Reduced size range for NPCs. Reduced size of grizzly bears slightly.
2015 January 11th
Reduced Berry bush spawn by 80%. Reduced mushroom spawn by 50%.
Thinned pyrite veins. Made deep hematite veins slightly thicker. Added a hematite biome for medium size veins at medium depths.
Reduced bauxite spawn at surface by 50%. Reduced lead spawn by 50%.
Tree List now responds to double clicks correctly. Fixed bug where double clicking some categories could result in unexpected recipes being selected
2015 January 10th
Sent out first batch of pre-order keys for Brutal Nature.
Added script based vendor inventory system.
2015 January 9th
More work on adding prices to items and money to players.
2015 January 8th
More work on barter menu. Now roughly works. Starting on adding prices to in game items.
2015 January 7th
More work on the barter menu.
2015 January 6th
More work on the barter menu.
2015 January 5th
Started work on a barter menu and did more design work.
2015 January 4th
Released a new version of Brutal Nature!
Took screenshots for media page.
Released: 0.51
January 4th, 0.51 is now released:
- Fixed all known bugs
- Added new shader for the NPC's. Now they are lit much better.
- Added Subtitles to quests
- Added account menu. Accounts can now be registered to a key and the status of accounts (paid/free) is passed to the server.
- Added menu item in account menu to change account password.
- Added menu item in account menu register E-mail addresses to an account for password recovery when that feature is added. Note that registering an e-mail account is optional and will only be used for password recovery.
- Added menu item in account menu to see your total play time across all online servers.
- Added option to display ping next to FPS.
- Added paste form clipboard support to console/chat window.
- Added paste option to all edit boxes by pressing ctrl+v.
- Added ability for certain avatars to be restricted to pre-order only accounts.
- Added better handling of users attempting to open empty treasure chests.
- Added Mouse wheel filter option to config file.
- Increased max condition of weapons in treasure chests from 40% to 60%.
- Increased rarity of Smithsonite and Cerussite ores.
- Optimised client side collision function slightly.
- Optimized world loading slightly.
- Fixed bug that could spawn empty treasure chests.
- Fixed Projectile vs player collision to take into account animation.
- Fixed duplicate Ash from wood recipe in bonfire.
- Fixed bug where player could be seen at the location he died for a single frame when he respawned.
- Fixed bug where interact with players was not taking into account animation.
- Fixed bug where unequipped armors still gave you armor bonuses.
- Fixed bug in instanced object shader not taking into account world shadow.
- Fixed bug caused by optimizations in the last version, bug would sometimes cause random severe slow downs while the world is loading.
- Fixed bug in edit box not allowing '-' after the 1st character.
2015 January 3rd
Getting game ready for another release. More work on game design.
2015 January 2nd
Play testing and getting ready for another release.
2015 January 1st
More work on overall game design.
2014 December 31st
End of another great month and year!
This month the avatars where added, the account registration system has been worked on, a subtitle system for the quest voices has been added and many bugs have been fixed.
This year we went from version 0.34 to version 0.50, 15 releases, one every 3.5 weeks on average.
Much as been added this year:
- Animated NPC's
- Animated avatars
- Much better terrain textures
- Single player mode
- Lots of new materials and alloys
- New ways to edit the terrain
- Melee weapons
- Mining tools
- Trade menu
- Containers
- Transparent water
- Electricity
- Voiced tutorial
- Tunnels and caves
Just to list a few things. Many balance related changes have occurred as well through play testing and player feedback.
Today, I finished work on subtitling the tutorial quests.
2014 December 30th
Wrote subtitles for some of the tutorial quests.
Did more design work on Brutal Nature.
2014 December 29th
Added subtitle system to quests.
2014 December 28th
Changed website background. Increased max condition of weapons in treasure chests from 40% to 60%. Fixed another bug that could spawn empty treasure chests. Added better handling of users attempting to open empty treasure chests.
Fixed Projectile vs player collision to take into account animation.
2014 December 27th
Did play testing today.
Fixed duplicate Ash from wood recipe in bonfire. Fixed bug where player could be seen at the location he died for a single frame when he respawned.
2014 December 26th
Added paste form clipboard support to console/chat window. Cleaned up a lot of code.
2014 December 25th
Happy holidays!
Added option to display ping next to FPS.
Fixed bug where interact with players was not taking into account animation. Fixed bug where unequipped armors still gave you armor bonuses.