Development blog
This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2014 December 5th
Fixed bug where treasure chests with nothing in them could spawn.
2014 December 4th
Fixed bug relating to mouse not updating its center position if the user moved the window.
2014 December 3rd
Made Cassiterite darker so it would stand out more.
2014 December 2nd
Setup avatar animations. Changed avatar scale.
2014 December 1st
More work on the avatar menu. Fixed a few bugs that came up due to the new avatar select stage.
2014 November 30th
End of another great month! This month we got animated avatars, 2 new high quality animated NPCs. Armor and weapons now have condition that degrades with use.
We now have the metals Zinc and Tin. those allow the new alloys bronze and brass. Bronze can be easily cast early in the game and brass is needed for ammo cases. Also added more stats tracking. Weapons now work underwater as well.
Today, more work on avatar menu. Wrote some back stories for the avatars.
2014 November 29th
More work on the avatar menu.
2014 November 28th
Finished new shader for displaying models in the GUI.
2014 November 27th
Started work on a new shader for displaying models in the GUI.
2014 November 26th
Got avatar selection working.
2014 November 25th
Rewrote some of the login code to support the new avatar select stage.
2014 November 24th
Started making the avatar select menu.
2014 November 23rd
Started work on supporting multiple avatars.
2014 November 22nd
Created another avatar and imported it. Changed model loader slightly to make reusing of animations easier.
2014 November 21st
Fixed bug where NPC's could appear backwards at times.
Reduced health damage from eating uncooked boar meat and mushrooms.
2014 November 20th
Fixed some more bugs in the FBX animation export code and got a Fuse model rendering with animations in Brutal Nature.
2014 November 19th
Bought an Indie subscription to Mixamo. Started working with Fuse to create better avatars for Brutal Nature.
2014 November 18th
Fixed bug in recipes using bronze shapes.
Fixed bug in recipes using 'Wood Ash'
2014 November 17th
Took screenshots for new version and wrote IndieDB, Steam Greenlight, etc announcements.
2014 November 16th
Packed up a new version of Brutal Nature for release!