Development blog
This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2015 March 10th
Increased damage for AP, FMJ and JSP bullets slightly.
More testing of various guns and ammo against NPCs.
2015 March 9th
Charted damages vs NPC's with new ammo types. Made changes to NPC armor:
- Increased Black Bear Piercing Armor by 100%
- Increased Grizzly Bear Piercing Armor by 100%
- Increased Grizzly Bear Blunt Armor by 100%
- Increased Spider Piercing Armor by 150%
2015 March 8th
Increased damage multiplier of all ammo except AP.
Reduced damage multiplier of AP ammo slightly.
Increased armor penetration of JSP, FMJ and AP ammo.
2015 March 7th
Fixed bug where server would attempt to generate maps when Map Import Scale was set to insane values that would lock up the server.
Changed Server to save map data immediately after a new map is generated.
Charted damage data of 9mm, .44 magnum and 7.62x39mm vs Boars, Black Bears and Grizzly bears at near point blank range.
2015 March 6th
Doubled wood used for cellulose recipe.
Doubled cellulose requirements for gunpowder.
Added 4 sulfuric acid requirement for Gunpowder recipe.
Fixed bug where players could bury other players.
2015 March 5th
More work on preventing players from placing material on top of a player.
2015 March 4th
Improved logging code to detect writing failure and reopen the log file.
Started work preventing players from placing material on top of players.
2015 March 3rd
Fixed bug where NPC's killed by script who had armor where not dying.
2015 March 2nd
Fixed bug in wiring mode that could crash x64 client.
More work on wiring mode in general.
2015 March 1st
Rebalanced heat for Covellite recipes.
Added more feedback messages to wiring mode.
2015 February 28th
End of another great month!
This month I added a ton of new avatars, Included new modding tools and x64 builds of the client and server. Added bows with arrows such as explosive and rope arrows.
Today, I added binoculars!
2015 February 27th
Fixed crash bug when treasure chests where filled with invalid object.
Did research into how to improve traffic to the website.
2015 February 26th
Packed up and released another update to Brutal Nature!
Released: 0.54
2015 February 26th, 0.54 is now released:
- Fixed all known bugs
- Added Smsher, the Brutal Nature model conversion program.
- Added Rainforge to the Brutal Nature Installer. Rainforge is the GPU accelerated terrain heightmap fluid erosion generator for Brutal Nature.
- Added Bows and arrows.
- Added explosive arrows.
- Added rope arrows.
- Added Chome-Moly and Tool steel Sword.
- Added Chome-Moly and Tool steel Knife.
- Added armor to Black Bears, Grizzly bears and Spiders.
- Added MRE's to treasure chests.
- Added frame limiter setting to Brutal Nature.cfg for when the game is in the login menu to prevent excessive GPU usage.
- Added better error reporting when client quits due to port already bound or mods fail to load.
- Added additional info on metal shapes on how to make the parent metal.
- Added server name to mouseover text for server icon.
- Added exception to KeyBinds.as for German locales to not bind VK_OEM_3, Used for ~ on English keyboards but Ö (O with umlaut) on German keyboards.
- Added NPC's armor stats mPiercingArmor and mBluntArmor.
- Added mGoreHP, to determine when a dead NPC is turned into gore. Default level will be twice the previous gore level.
- Changed size of fire brick recipe to 1.
- Changed recipe capacity of small kiln to 20 and kiln to 100.
- Changed color of Player built chests to a stylish blue color to differentiate them from spawned treasure chests.
- Changed how grapple works. It now depends on the ammo subtype instead of the weapon. This was done to support rope arrows being fired from normal bows.
- Changed how explosives work when the projectile impacts the target. Now explosives that impact the target directly always give 100% damage and result in piercing damage instead of blunt. The damage also gain any armor piercing and piercing damage multiplier bonuses of the projectile. This should make small high explosive projectiles much more effective and allow different types of explosive projectiles.
- Changed color of advanced smelter, electric smelter and bessemer converter so you can tell them apart
- Changed color of bonfires a darker color to distinguish them from camp fires.
- Merged Camp Fire Light and Camp Fire functionality.
- Renamed Edible mushroom to Mushroom
- Removed melee weapons ability to damage materials with a mining level of 3 or higher.
- Removed grapple pistol from starting equipment.
- Increased underground spawns by 30%
- Increased Covellite vein thickness by 20%
- Increased Rock salt veins thickness by 50%
- Increased price of Coke and Charcoal to 5.
- Increased damage of knives slightly.
- Increased prices of Chromium, Chromium Oxide, Sodium Chromate, Sodium Vanadate, Ammonium Vanadate, Vanadium Pentoxide, Ferrochromium, Vanadium by 100%.
- Increased most pickaxes durability.
- Increased Ammo box size by 20% to make finding them easier.
- Increased size of bonfires.
- Increased fuel capacity of basic smelter to 20.
- Increased calcium oxide used in Mortar to 0.1
- Increased calcium oxide used in Refractory Mortar to 0.1
- Increased fuel capacity of small bonfire.
- Increased number of fire bricks needed for most buildings.
- Reduced chance of finding ammo/weapons in treasure chests to 20%
- Reduced heat used for making copper wire to 0.5.
- Reduced heat for electric motor to 0.5.
- Reduced price of Flint to 0.5.
- Reduced price of Plant Fiber to 0.5.
- Reduced charcoal needed in Steel cementation recipe to 0.25
- Reduced calcium carbonate used in blast furnace to make pig iron by 50%
- Reduced kaolin needed by firebrick recipe by 90%.
- Reduced heat needed by firebrick recipe by 90%.
- Reduced Black Bears, Grizzly bears and spiders HP slightly.
- Reduced pickaxe weight by 50%.
- Reduced knife weight by 50%.
- Reduced Cassiterite veins thickness by 30%.
- Fixed bug where scoped weapons where using the wrong endurance to attack values.
- Fixed bug where players ammo dropped on death could end up under ground.
- Fixed bug where entering wiring mode was crashing the X64 build of the game client.
- Fixed bug where users could see objects load before the terrain did.
- Fixed strange movement behavior when using x64 build of client.
- Fixed typo in error messages.
- Fixed bug where smelters would run out of fuel shortly before they are done cooking.
2015 February 25th
Packed up Smsher, the Brutal Nature model conversion program for release in the next version.
Added explosive arrows.
Did some work on the bow sound effects.
2015 February 24th
Changed how explosives work when the projectile impacts the target. Now explosives that impact the target directly always give 100% damage and result in piercing damage instead of blunt. The damage also gain any armor piercing and piercing damage multiplier bonuses of the projectile. This should make small high explosive projectiles much more effective and allow different types of explosive projectiles.
Increased underground spawns by 30%
Removed melee weapons ability to damage materials with a mining level of 3 or higher.
Redid trailer video with new music and some new clips.
2015 February 23rd
Added frame limiter setting to Brutal Nature.cfg for when the game is in the login menu to prevent excessive GPU usage.
Added Rainforge to the Brutal Nature Installer. Rainforge is the GPU accelerated terrain heightmap fluid erosion generator for Brutal Nature.
Added rope arrows.
Removed grapple pistol from starting equipment.
2015 February 22nd
Fixed bug where users could see objects load before the terrain did.
Reduced change of finding ammo/weapons in treasure chests to 20%
Added MRE's to treasure chests.
Did more research on bows and crossbows and their effects on armor and animals.
More work on adding bows to the game.
Changed how grapple works. It now depends on the ammo subtype instead of the weapon. This was done to support rope arrows being fired from normal bows.
2015 February 21st
Added better error reporting when client quits due to port already bound or mods fail to load.
Fixed bug where scoped weapons where using the wrong endurance to attack values.
Fixed bug where players ammo dropped on death could end up under ground.
Fixed bug where entering wiring mode was crashing the X64 build of the game client.
Made Ammo box 20% larger to make finding them easier.
Increased Covellite vein thickness by 20%
Increased Rock salt veins thickness by 50%
Decreased Cassiterite veins thickness by 30%.
2015 February 20th
Added additional info on metal shapes on how to make the parent metal.
Increased price of Coke and Charcoal to 5.
Reduced pickaxe weight by 50%.
Reduced knife weight by 50%.
Increased damage of knives slightly.
Added server name to mouseover text for server icon.