Development blog
This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2014 August 11th
Added new pickaxes: Chrome-moly steel and Tool Steel. Changed pickaxe, knife and sword recipes to use metal bars.
2014 August 10th
Fixed bug where pressing F to open an interact menu with another menu open would cause the already open menu not to be unloaded correctly.
Reduced amount of tools consumed when making other tools by about 60%
2014 August 9th
Fixed bug where logging on after the server had been running for exactly 10 seconds might cause the user to not be able to see NPCs.
Reduced silica glass requirement of graphite electrodes from 5 to 2.
2014 August 8th
Fixed Glove Liners to be under layer. Tracked down an exceptionally hard to reproduce bug.
2014 August 7th
Fixed bug where calcium hydroxide recipe was at wrong chemistry table level preventing glass from being made.
Improved some material descriptions.
2014 August 6th
Fixed bug where material preview would show up in main help menu.
2014 August 5th
Completed the trailer video! I will still likely do more work on it later but for now I think its looking good.
2014 August 4th
Still working on the trailer video.
2014 August 3rd
More work on the trailer video. Mainly thinking up ideas and recording of scenes.
2014 August 2nd
Fixed bug where screen capture software was not recording the mouse cursor.
Started work on making a new trailer video.
2014 August 1st
Took screenshots for the release and updated IndieDB, Desura and Steam Greenlight profiles.
2014 July 31st
End of another great month! this month we added a new way to edit terrain, providing an easier way to make arbitrary slopes and a new gunsmithing system to make gun crafting more in depth. A new detailed chemistry system was released with over 50 new chemistry recipes and 4 tiers of chemistry crafting stations.
Added a TON of new ores this month: Sal Ammoniac, Vanadinite, Pyrolusite, Molybdenite and Chromite. These ores will help support the new chemistry system and gunsmithing system.
As for today, I packed up another version of Brutal Nature for release!
Released: 0.45
July 31st, 0.45 is now released:
- Fixed all known bugs
- Added a new gunsmithing system.
- Added a preview of what the material looks like on the help page for each material. Click materials names in a recipe to see it.
- Added Vanadinite, a bright red vanadium ore used for making Vanadium. Vanadium is an important metal for steel alloys.
- Added Pyrolusite, an ore of manganese for alloying steels.
- Added Molybdenite, an ore of molybdenum for alloying steels.
- Added Chromite, an ore of Chromium for alloying steels.
- Added Aluminum refining recipe from Alumina.
- Added some new coal byproduct recipes.
- Added click sound when locking onto an edge to move in advanced edit mode.
- Added scroll bar to 'Linked Text' GUI element. Changed advanced edit mode to respect grid. Lots of tweaking to the new recipes.
- Added compression to some of the initialization data.
- Added region density setting to server.cfg.
- Added support for #include in scripts.
- Added better error reporting for scripts.
- Added some more material descriptions.
- Added Pyrite to iron oxide recipes at bonfire/beehive.
- Added Pyrite to sulfur acid description.
- Changed making cases to uses up case dies, you can produce 100 cases from each case die.
- Changed Case dies to be produced from steel.
- Changed how the tree menu deals with multiple collapsed categories.
- Changed grinding recipes to produce some sand as a byproduct.
- Changed recipe names to be in a more standardized format.
- Changed Enet to enable CRC32 checks.
- Changed netcode to make use of Enet channels for lowered lag.
- Changed cursor to hardware cursor to reduce mouse lag in the GUI.
- Changed some scripts by splitting them up into more files.
- Changed silica glass to take 10x as much power and use Graphite Electrodes.
- Changed tutorial quest so that dropping a campfire now shortcuts the craft a campfire quest segment.
- Changed Sperrylite so it can also be refined to raw platinum at the electric smelter.
- Reduced weight of ceramic armor by 30%.
- Reduced coal tar output of beehive oven to 20%. Reduced capacity of beehive ovens by 50%.
- Reduced water and oleum used to turn oleum into sulfuric acid.
- Increased region density.
- Removed elemental Sodium and related recipes until it has better uses.
- Removed Wolframite and tungsten until it has better uses.
- Fixed bug when clicking category in inventory menu a recipe's info would appear.
- Fixed bug that would sometimes cause you to get flung in a random direction at low FPS or when the game stutters.
- Fixed bug where when players rejoined, players in their party would not see them on radar.
- Fixed bug where packet loss value reported was incorrect.
- Fixed bug where in dynamic edit mode, sometimes not all chunks were properly updated.
- Fixed bug where when user is interacting with smelter and gets a request to trade, after accepting his window closes and trade fails.
- Fixed bug where AddProduct was called by script with non existent item, user would get an item with no name.
- Fixed bug where recipes were requiring 'required' materials in addition to 'input' materials when required materials where intended to count towards the input.
- Fixed bug when changing from sphere to square editing mode, sometimes square editing mode did not work properly.
2014 July 30th
Did research into coal byproduct refining and added some new coal byproduct recipes. Added some more chromium refining recipes.
Did play testing.
2014 July 29th
Added click sound when locking onto an edge to move in advanced edit mode.
2014 July 28th
Added a preview of what the material looks like on the help page for each material.
2014 July 27th
Changed how the tree menu deals with multiple collapsed categories.
Added Pyrolusite ore. Worked on improving descriptions of items in game.
2014 July 26th
Fixed bug when clicking category in inventory menu a recipe's info would appear.
Fixed bug that would sometimes cause you to get flung in a random direction at low FPS or when the game stutters.
2014 July 25th
Researched blacksmithing and tanning. More tweaking of recipes.
2014 July 24th
Did research on blacksmithing to see exactly what tools are made of what metals and how. More tweaking of recipes.
Changed recipe names to be in a more standardized format.