Development blog
This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2014 May 27th
Changed projectiles damage to depend on the exact speed at impact instead of the speed at the end of the server frame so that point blank damage is correct as air drag was reducing it slightly. Added ETA to recipe info.
Started work on a trading menu.
2014 May 26th
Redid the main HUD to take up less room. Separated radar from HUD and redid the radar texture. Fixed health bar stretching.
2014 May 25th
Did play testing. Fixed some bugs relating to the new inventory and tree list changes. Removed hidden blunt damage reduction and instead gave ammo a higher pierced damage modifier.
Added new info panel to smelter and inventory crafting menu that shows info on the item to be crafted.
Added player health/endurance regeneration settings to server.cfg. Added "Damage at point blank range" to info for weapons.
2014 May 24th
Added sorting to tree lists. Hence the inventory and containers are now sorted.
2014 May 23rd
Now can build your own containers. Randomly spawned treasure chests in the world are set so you can't pick them up, only take there contents and they will disappear when empty.
The tree list menu has been changed to remove categories that only have one item in them and just display the item directly. This simplifies the inventory early on in the game and in containers.
2014 May 22nd
Finished the basic functionality of the container menu. Tweaking the different types of containers to act differently now.
Changed category of swords to Sword. Added ability to see whats in a container spawned by dropping an item by mousing over it.
2014 May 21st
Finally got most of the server side code for transferring items done.
2014 May 20th
Still working on the container code.
2014 May 19th
Did some refactoring of how containers where handled by the engine and more work on the container menu.
2014 May 18th
More work on the container code and research into building games.
2014 May 17th
More work on the container menu. Additional research into other building games.
2014 May 16th
Spend the day designing the new container menu. Researched other building games for inspiration on how to handle building mechanics in the future.
2014 May 15th
Started work on a container GUI menu.
2014 May 14th
Players now drop carried object on death. Removed Colt Python and Winchester Model 1897 from starting inventory and replaced with Beretta PX4. Did some play testing.
2014 May 13th
Added support for armor to be used as recipe ingredients. Added recycle recipes for armor.
2014 May 12th
Did play testing and took screenshots for media page.
2014 May 11th
Did last minute checks and packed up a new version of Brutal Nature for release!
Released: 0.41
May 11th, 0.41 is now released:
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2014 May 10th
Today marks 11 months that I have worked on Brutal Nature every day.
Fixed weapon recycling recipes. Limited player inventory crafting to a max of 1 recipe quantity. Recipes with smaller then size 1 could still have multiple be made however.
2014 May 9th
Tracked down and fixed some minor rendering bugs. Gave the NPCs client side collision/gravity prediction to prevent NPCs from flying all over the place.