Development blog
This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2014 June 15th
Fixed 'Recycle>Case' recipes. Armor recycling moved to smelter. Added recycle recipes for all clothing. Fixed required items for recipes being replicated. Moved swords to Weapon>Sword category for crafting.
Changed noclip to be disabled by default in server.cfg.
2014 June 14th
Changed the tree/flora spawning system to have different categories and to maintain a number of items for each category. Added save/loading capability for scripts.
Moved Graphite Element to tech level 3. Made grapple hook end stay off screen. Increased 'size' of case recipes by 500%
2014 June 13th
Reduced volume and range of footsteps sounds. Added sound for after you die when you slide down hills.
Inventory crafting menu no longer asks for a quantity if you can only ever make 1. Improved description of some terrain types.
Fixed bug in tutorial requiring a table to be made instead of a basic table.
2014 June 12th
Fixed bug that caused incorrect model to be used for projectiles after a user had died.
Fixed bug in FindHighestVoxel causing it to fail to find a valid voxel. Fixed bug causing NPCs to become stuck.
2014 June 11th
Fixed bug where armor recycling recipes where not using up the armor. Fixed bug where clients where not registering bullet collisions with local player correctly.
2014 June 10th
Today marks one year, 365 days of working on brutal nature and updating this development blog every day.
Today I also fixed a bug with grapple when other player shoots NPC, other players would see it attach when it should not have.
2014 June 9th
Prevented 'getting hungry' quest from starting if just dead. Tweaked console text positions and font sizes. Added 'wiring mode' text to GUI when in wiring mode.
Server now rejects players gracefully when it hits its user limit.
2014 June 8th
Fixed gravity causing very slow slide down gentle hills. Tweaked grapple movement some more.
Added shuffle to music files so a different soundtrack is loaded each time the game starts.
2014 June 7th
Worked on improving the quality of videos uploaded to Youtube by exploring different codec options.
Fixed server leaving tray icon in tray after shut down.
2014 June 6th
Added death music. Fixed various bugs caused by the new death system.
Tweaked crafting tutorial to better reflect current state of the game and tells you to make a basic table and small bonfire.
2014 June 5th
Added a death respawn delay.
2014 June 4th
Added sounds for grapple retract, grapple brake, flashlight on/off and for traveling quickly through the air.
Fixed bug where tutorial voice was using the wrong volume setting.
2014 June 3rd
Did play testing. Fixed excessive decimal places displayed on smelter menu.
2014 June 2nd
More work on recording videos for the game.
2014 June 1st
Fixed bug with ObjectRefArray::Validate script function not properly removing invalid objects from the array. Started work on new videos for the game.
2014 May 31st
End of another month! New this month is containers for storing your stuff at home. Trade menus for exchanging items securely with friends.
Improved inventory listing to help you find items and move them to and from containers. Also there is now info displayed on the input and output ingredients of a recipe when you mouse over them. The GUI has also been stream lined.
Today, Reduced cavern generation by 50%, tweaked the GUI some more and packed up another version of Brutal Nature for release!
Released: 0.42
May 31st, 0.42 is now released:
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2014 May 30th
Did play testing today, fixed a few minor gui bugs. Fixed bug where wrong NPC name was shown on NPC interact menu.
2014 May 29th
Fixed keyboard control in tree list menus, it was broken by recent changes to how categories where displayed.
2014 May 28th
Finished up the trade menu. Did testing and bug fixing on the trade menu.
Redid how the linked text and help menu works internally. Added mouse over help to ingredients of recipes.