Development blog
This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
Released: 0.39
March 31st, 0.39 is now released:
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2014 March 30th
Player now dies if he leaves world bounds. Fixed bug where the ocean was surrounded by walls.
Rewrote the backup player collision code used when a player is inside terrain. Added small delay before client can move after server moves the player a large distance.
2014 March 29th
Added beds. Clicking on a bed now sets your spawn point and shows up as a point on your radar.
Lowered jump endurance usage by 30%.
2014 March 28th
Did some design work. Added chairs.
2014 March 27th
Added scripted support for adding sound to objects. Added sound for active smelters and campfires.
2014 March 26th
More work on movement code and grapple. Grapple now disconnects if object or terrain its connected to is destroyed. Reduced terrain damage caused by grapple hook.
2014 March 25th
Fixed object culling using frustum of last frame instead of current frame.
Fixed up party menu code. Party menu now shows name of party you are in when you rejoin the game.
2014 March 24th
Fixed walking sounds not controlled by volume controls. Removed hard coding of terrain texture locations. Lowered the precision that most numbers are displayed as.
Esc now clears chat. Backspace no longer closes chat when empty.
2014 March 23rd
Locked edit distance in standard edit mode to prevent confusing state where standard edit mode behaves poorly.
More work tweaking the movement code.
2014 March 22nd
Spent all day working on player movement code. Basically rewritten most of it from scratch. Eliminated sliding down hills and sluggish movement up hills.
2014 March 21st
Moved FPS counter slightly. Fixed cavern generator producing disconnected caverns. Minor GUI tweaks. Worked on designing an electrical system for the game.
2014 March 20th
Finished up options menu. Experimented with movement physics to have higher acceleration and more control.
2014 March 19th
Added check box control. Added Slider control. More work on options menu. Graphics options are roughed in. Sound options done.
2014 March 18th
Rewriting settings file code to support rewriting the settings file.
Added mouse wheel scrolling support to list box and scroll bar control.
2014 March 17th
More work on the drop down list control. Mainly done.
Started work on an options menu.
2014 March 16th
Started work on a new drop down list control.
2014 March 15th
Improved error reporting on missing mod files. Redid escape menu. Added Buy Game button to escape menu.
2014 March 14th
Reduced vertex memory used by water by 75%
2014 March 13th
Fixed leak in flush branches function. Took a bunch of screenshots of the new version.
2014 March 12th
Packed up version 0.38 of Brutal Nature for release!