Development blog
This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2015 May 7th
Did more research into collision routines.
2015 May 6th
Discovered bugs in player collision routines, researching how to fix them.
2015 May 5th
Fixed some bugs uncovered in the basic octtree system for cubes.
Starting work on player vs octtree collision.
2015 May 4th
More work on octtree collision.
2015 May 3rd
Started work on implementing octtree collision.
2015 May 2nd
More research on octtree collision.
2015 May 1st
More work on the building mode. The basic addition of blocks is now working, But need to add a collision system for the Octtree so doing research for that.
2015 April 30th
End of another great month! this month, Scripting was improved, Crafting time was reduced, a much requested feature to skip tutorial quests was added and a new building mode has started to be added.
Today, I worked more on the building mode.
2015 April 29th
Still working on building mode. Basics are coming along.
2015 April 28th
More work on the building mode.
2015 April 27th
Yep. Still working on the building mode. Its going to take a long time to finish but it will be worth it.
2015 April 26th
More work on the new building mode.
2015 April 25th
Yep still working on building mode. Got a basic UI working so far, working on the back end code now.
2015 April 24th
More work on the new building mode.
2015 April 23rd
Started work on the new building mode.
2015 April 22nd
Fixed bug where server would refuse to start due to uninitialized variable.
2015 April 21st
Wrote the IndieDB/Desura release news for BN.
2015 April 20th
Packed up and released another version of Brutal Nature!
Released: 0.56
2015 April 20th, Brutal Nature 0.56 is now released:
- Fixed all known bugs
- Added quest skip functionality.
- Added glass requirement to scoped rifles.
- Added plant fiber to bed recipe.
- Added mining level to material info.
- Added Composite bow.
- Adding a help menu for NPCs.
- Added requirement for Copper Wire when placing wiring in wire mode. Default is 1 copper wire per 10 feet.
- Changed item notifications to display a total count in inventory for received items.
- Changed default recipe time to 1 minute.
- Changed 5 minute recipes to 3 minutes.
- Changed how quest callback functions work to make them easier to use.
- Extended script function Player::GetInventoryQuanity to handle weapons and armor.
- Improved Server GUI. Server menu is now responsive during map generation and displays map generation progress.
- Recorded new audio for Basic Tools quest.
- Recorded new audio for Basic Crafting quest.
- Removed None Case die.
- Fixed periodic callbacks not being cleared on quest finish/skip.
- Fixed bug where game would say you died from starvation when you died from eating bad food.
- Fixed game not running with unicode characters in path.
- Fixed quest callbacks to be cleaned up when a quest finishes.
2015 April 19th
Some more play testing and work on the tutorial.