Development blog
This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2015 April 18th
Recorded new audio for Basic Tools quest.
2015 April 17th
Fixed periodic callbacks not being cleared on quest finish/skip.
2015 April 16th
More play testing and bug fixes.
2015 April 15th
More fixing bugs with the quest skip system.
2015 April 14th
Did play testing.
Fixed a few bugs with the quest skip system.
2015 April 13th
Default recipe time changed to 1 minute. Reduced 5 minute recipes down to 3 minutes.
2015 April 12th
Finished up quest skip functionality.
2015 April 11th
Still working on skip quest.
Quest callbacks are now cleaned up when a quest finishes.
2015 April 10th
More work on the Skip quest function.
2015 April 9th
Started work adding a Quest Skip button for tutorials.
2015 April 8th
Did some play testing.
Adding a help menu for NPCs.
2015 April 7th
Added glass requirement to scoped rifles.
Fixed bug where game would say you died from starvation when you died from eating bad food.
2015 April 6th
Still more work on the tutorial quest.
2015 April 5th
More work on the tutorial quest.
2015 April 4th
Rewrote how quest callback functions work to make them easier to use.
2015 April 3rd
More work on tutorial.
Removed None Case die.
2015 April 2nd
More work on the tutorial. Rerecorded all voice segments for Basic Crafting tutorial section.
Added plant fiber to bed recipe.
2015 April 1st
Still more work on tutorial.
Extended script function Player::GetInventoryQuanity to handle weapons and armor.
2015 March 31st
More work on the tutorial.
Added mining level to material info.
2015 March 30th
Placing wire now requires Copper Wire, 1 unit per 10 feet.
Added Composite bow.