Development blog
This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2014 February 1st
Took a bunch of gameplay video today. Edited and uploaded a new combat video.
2014 January 31st update
End of another great month! Released 2 versions of Brutal Nature, greatly improved the GUI, Added mining tools, melee weapons, new chemistry and awesome new particle effects!
As for today, fixed bug where client crashes when attempting to change the ammo of a melee weapon, took lots of screenshots of the new particle effects and uploaded them.
2014 January 30th update
Did research into particle effects. Fixed bug where biome sub-regions where not being saved. Banned admin pickaxe from worms mode treasure chests.
Packed up a new version of Brutal Nature and released it!
Released: 0.36
January 30th, 0.36 is now released:
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2014 January 29th update
Added particle size randomness settings to particle system. Added explosive ammo stats to help menu. Lowered terrain damage from non explosive weapons. Bound more of the internal game math classes to the script engine.
Made pickaxes damage piercing instead of blunt.
More overall work on tweaking the weapons impact effects to be better. New debris when you shoot rocks
2014 January 28th update
Added new variables for explosive ammo to better control its range and damage.
Did some work fixing up the explosion particle effect to better respond to size the explosion.
Adjusted the rock and soil impact effects.
2014 January 27th update
Added resolution settings for Rainforge to generate other size maps.
Added copper, iron, steel and HSS swords. Added melee weapon specs to help menus.
Did some more work on the tutorial script.
2014 January 26th update
Made Rainforge stop processing once files have been exported.
Added 2 new shaders to Rainforge, Render preview and Color swap.
Did some more writing on the Rainforge readme.
Added map import scaling on server side so map files could be stored in a 0 to 1 scale on disk for ease of editing.
2014 January 25th update
Added some feedback to Rainforge to tell you when its done eroding a landscape. Rewrote some of Rainforge to use the same texture code as the client. Wrote a simple dds texture exporter for Rainforge.
Changed server to load .dds files for height map, sediment map and water map for world generation.
2014 January 24th update
Spent the day adjusting the terrain generator algorithm to produce more interesting separations between regions.
Changed the region distortion noise to load from a 256x256 8bit DDS file.
Fixed DDS loader not closing files.
2014 January 23rd update
More work on the tutorial script.
2014 January 22nd update
Finished up melee attack support. Now all the pickaxes can be used as melee weapons.
2014 January 21st update
Resumed work on adding melee attacks to the game. Fixed bug that preventing other players weapons sounds from playing.
2014 January 20th update
Added category for lead. Fixed all the compiler warnings in the client and server for x64 builds.
Removed 2 materials.
Added 5 new materials.
New recipe to make coke and coal tar from bituminous coal at the beehive oven.
New chemistry recipes at the table for the new materials.
Moved recipe Roast Covellite, Recover Sulfuric Acid from bonfire to beehive oven.
Added Small beehive oven.
Did more work on the plot and tutorial.
2014 January 19th update
Did more work on the tutorial script. Also worked on getting the game to build under x64 again.
Fixed a bug in x64 builds where game content was not loading.
2014 January 18th update
More play testing today. Doubled amount of fuel needed to smelt Wolframite to Tungsten.
Did some more work on the tutorial script.
2014 January 17th update
Did some work on adding voice to the tutorial.
Fixed a bug where you would fall on login as the world had not generated yet.
2014 January 16th update
Spend the day doing more work on terrain LOD.
2014 January 15th update
Turned off HUD when using sniper scope. Added encumbrance readout text to the inventory menu.
Started work on adding terrain LOD.
2014 January 14th update
Adjusted sound of 7.62x39mm weapons so that each shot was more distinctive and less of a drone.
Adjusted sound of .44 magnum weapons to 48khz sample rate and removed short delay at start of sound.
Fixed a bug where the client could attempt to reconnect to announce server after it had already partially initialized gameplay but timed out while doing so. Fixed bug where MK108 would not fire. Fixed bug where stats and party menu was showing up before game was fully loaded. Fixed bug where in 'worms mode' invalid ammo would spawn with pickaxes.