Development blog
This is our development blog! We have been maintaining this blog with updates for over 1000 days now, starting June 10th, 2013. Here you can read about the work that goes into making a game as complex as Brutal Nature:
2014 February 20th
Took screenshots today and uploaded them.
Submitted the game to Steam Greenlight! Go check out our Greenlight page!
2014 February 19th
Reduced heat needed for refining copper oxide to copper by 25% to 75. Reduced amount of copper oxide needed to make copper to 1.5 from 2.0. Fixed crash when pressing hotkeys while the game was loading.
Packed up another version of Brutal Nature for release!
Released: 0.37
February 19th, 0.37 is now released:
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2014 February 18th
More work on quests. Now there are accepted quest callbacks and users can be shown quests to accept. Wrote another in game tutorial quest: Basic Crafting
Fixed crash when client received some callbacks during initialization.
2014 February 17th
Fixed bug in authorization server. More work on quests. Fixed some bugs relating to how quests where being stored.
Fixed bug where some quest callbacks where not being sent when user logs back in.
2014 February 16th
Did some work on the way quests are structured.
Fixed bug where leaving tab with drop sub menu open causes keyboard to be non responsive. Fixed \ key not working in chat.
2014 February 15th
Moved objects up slightly when being dropped by player so they won't fall into the world.
Added check where if client simulates an object moving, it will request a position update for the object from the server if it does not get one soon afterward. This prevents objects ending up in the wrong location on the client.
Fixed when opening inventory and crafting tab is loaded crafting tab open callback was not called. Fixed bug where clicking drop button twice without closing drop menu causes things to not respond to mouse clicks.
2014 February 14th
Added recording of in game chat to server log.
Added description to quests.
Fixed bug in line wrap function to preserve color. Removed "Party" heading text from Party menu as it was left over from when the party menu was separate.
2014 February 13th
Started work designing a quest menu.
2014 February 12th
Refined the category suffix feature of the TreeList control.
Added weight/encumbrance to ammo. Reduced initial shotgun shell count from 300 to 200 and hook count from 400 to 200.
Fixed crash when dropping ammo.
2014 February 11th
Did more play testing and found a few GUI bugs.
Tweaked text position on tree control. Added ammo count post fix to ammo categories. Changed encumbrance display text to better fit at 720p.
2014 February 10th
Today marks 8 months of daily updates without a single day missed!
Deleted 12pt font as it was rendering poorly.
Tweaked edit boxes to fit text in 720p resolution a little better. Fixed text spacing bug in 720p resolution in crafting menu. Most text in 720p mode moved over and down one pixel to better correspond with 1080p position.
2014 February 9th
More work on the tutorial. Finished the basic survival section.
Added better error logging to the sound system.
Fixed bug where some weapons had the wrong reload sound.
2014 February 8th
Few more tutorial quest stages done. Some new callbacks for quests to use.
2014 February 7th
Added some more quest callbacks to further flesh out the tutorial. Added script callbacks for when a sound was done playing client side.
And more work on the tutorial.
2014 February 6th
Fixed empty ammo cases and case dies to have a category in the inventory menu.
Did some more work on adding voice to the in game tutorial.
2014 February 5th
Finished cooking tutorial video.
Did some more work on adding voice to the in game tutorial.
2014 February 4th
Expanded descriptions of various materials to include what they are used for and where to make them.
Did more work on the tutorial video.
2014 February 3rd
Increased small bonfire fuel capacity to 250 so it can convert a full load of coal using coal for fuel.
Started work on a tutorial movie.
2014 February 2nd
More video recorded, edited and uploaded to youtube! Check out the new Particle Effects video!